Patch, Patsch, Патсч, パーチウ

All about CA's game, taking place in the age of musketry and ships of the line.
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Patch, Patsch, Патсч, パーチウ

Postby Jakob » Tue Mar 10, 2009 9:10 pm

http://www.twcenter.net/forums/showthre ... ost4649631

Wow and its not even been a week. But still WOOT! :text-woo:
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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Gunner24 » Wed Mar 11, 2009 12:27 pm

At least this fixed the alt tab problem for me, so now I can get the screen print, alt tab out, paste into paint, save, back to game all in a a minute or two.

Must be a good point that they are making stuff this quickly, I see there ia another planned for next week.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Sir_William » Wed Mar 11, 2009 12:36 pm

Lord Gunner24 wrote:At least this fixed the alt tab problem for me, so now I can get the screen print, alt tab out, paste into paint, save, back to game all in a a minute or two.

Must be a good point that they are making stuff this quickly, I see there ia another planned for next week.



yep same with me, it was annoying the hell out of me that i could not alt tab but im glad it is fixed.

one off the list, now 999 problems left to fix

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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Desaix » Wed Mar 11, 2009 12:44 pm

Gunner why don't you use Fraps or other stuff like that.
Fast, easy and you can even take videos if you like.
The amount of memory taken is very low btw.

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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Gunner24 » Wed Mar 11, 2009 12:46 pm

Gunner why don't you use Fraps or other stuff like that.

I have this on my list of things to do, but never seem to get around to it, maybe soon.

I have seen good reports of it, is it easy to use ?.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Hokomoko » Wed Mar 11, 2009 7:43 pm

yes.
Thanks in advance!

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Re: Patch, Patsch, Патсч, パーチウ

Postby Moopere » Thu Mar 12, 2009 5:50 am

Well, the patch went pretty well for me. So far the alf-tab thing seems to work. I can't comment on faster operation or loading that some folks are reporting...seems about the same to me.

One thing I did notice is that Steam is really struggling to cope with a game as popular as ETW obviously is. I has set my Steam to talk to the European Central servers so that I can game with my NWG buddies, but this server just wouldn't talk to me at more than a snails pace for the update. In fact, I couldn't access any of my steam stuff at all because even Steam authentication was a problem.

Anyway, changed back to my local Steam region server and all went pretty well and I've again changed back to Central Europe for gaming.

Anyone noticed anything really worth reporting in relation to the new update?

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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Gunner24 » Thu Mar 12, 2009 11:05 am

Anyone noticed anything really worth reporting in relation to the new update?

No, only the alt tab, which is fixed for me.

Another patch on the way next week, and there was "something" last night, some minor steam thing.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Lenny » Thu Mar 12, 2009 2:44 pm

From what i read the mini-patch last night was a hotfix for German and Polish language packs, they had CTD's before battles.

I must say when the patch originally came out it really stuffed me up, i kept crashing on the campaign map, whereas before the patch i was playing fine. So far after a re-install i seem to be ok...still not a fan of STEAM though, and i'm kinda pissed SEGA made it a STEAM only release grrr :x
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Re: Patch, Patsch, Патсч, パーチウ

Postby DougieJ » Thu Mar 12, 2009 3:17 pm

I thought the updates were just Steam related stuff :o
Good to see that CA are getting cracking this early in the peace !! or should i say WAR :D

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Re: Patch, Patsch, Патсч, パーチウ

Postby Gunfreak » Fri Mar 13, 2009 5:05 pm

Great patch, I only get a blue screen

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Re: Patch, Patsch, Патсч, パーチウ

Postby Somerset » Thu Mar 26, 2009 8:33 am

March 25 update:
*Multiplayer - can now find friends across regions
*Load time detection on trade routes to fix pathfinding crash in campaign
*Some General Sound balancing improvements
*Fixed UI Chat hang when spectator leaves unranked match with 3+ players
*Varies Campaign Crash Fixes
*Some Save/Load fixes
*Boarding fix where cannon crew board order was not being deleted properly causing crash
*Fix to kill characters instantly to stop crashes in campaign on agent/general deaths
*Save games limited to 1000
*Fix to animation glitch causing repetitive sounds when battle is launched

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Re: Patch, Patsch, Патсч, パーチウ

Postby Rectunator » Thu Mar 26, 2009 2:35 pm

AnkLrd wrote:March 25 update:
*Multiplayer - can now find friends across regions
*Load time detection on trade routes to fix pathfinding crash in campaign
*Some General Sound balancing improvements
*Fixed UI Chat hang when spectator leaves unranked match with 3+ players
*Varies Campaign Crash Fixes
*Some Save/Load fixes
*Boarding fix where cannon crew board order was not being deleted properly causing crash
*Fix to kill characters instantly to stop crashes in campaign on agent/general deaths
*Save games limited to 1000
*Fix to animation glitch causing repetitive sounds when battle is launched


Various campaign crashes fixed? Then how come I still crash every time I try to continue my French campaign. God damn it.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Desaix » Thu Mar 26, 2009 3:11 pm

I laughed loudly at the "1000 saved games limit". Anyone think this should be a mentioned fix?
They simply need to add a line to make us think the're working hard.
How the hell didn't they fix the horses train dead rate? That should take 30 seconds to fix.

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Re: Patch, Patsch, Патсч, パーチウ

Postby Lord Gunner24 » Thu Mar 26, 2009 3:50 pm

Then how come I still crash every time I try to continue my French campaign

Ha, I have the same trouble, the only time I get any type of crash is when trying to load a saved SP Campaign, but luckly I'm not all that interested it that, so no big deal for me, but still very poor.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Jakob » Thu Mar 26, 2009 5:33 pm

Rectunator wrote:
Various campaign crashes fixed? Then how come I still crash every time I try to continue my French campaign. God damn it.


Becuase God hates France
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Re: Patch, Patsch, Патсч, パーチウ

Postby Rectunator » Thu Mar 26, 2009 6:32 pm

Mmm yes obviously since I'm whooping their a** as britain Britain BRITAIN and everything is working fine. No wait scratch that, the camera is oversteering, it wont stop moving when it should.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Somerset » Fri Mar 27, 2009 5:38 am

March 26 update:
*Issue with save games disappearing from the save game list if fixed
*Updated of the Miles dll to fix some random crashes in sound

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Re: Patch, Patsch, Патсч, パーチウ

Postby Somerset » Wed Apr 29, 2009 8:32 pm

April 29, 2009, 10:19 am - Valve - Product Update

Crash Fixes
Fixed crash when disbanding generals unit
Fix for crash on trying to merge ships from port into ships next to port
Fixed rare crash relating to boarding
Fixed crash to do with reinforcing armies
Fixed crash on revolution video attempting to play
Fixed crash for double clicking on sinking ship on campaign map
Fix for crash on merging units but moving into fort before army arrives
Fixed several crashes related to rakes
Fixed crashes relating to battles when running Czech or German versions of the game
Fixed crash on moving army into region of faction player has military access and then cancelling military access
Fixed crash on trying to exchange ships between 2 fleets
Fixed crash on spamming move orders to puckle guns locked in melee combat
Fixed hard lock on inviting host to their own MP game
Fix to prevent loading of mod causing crash post patch
Various end turn crash bugs fixed
Fixes to crash bugs relating to completion of revolutions
Some fixes relating to merging and disbanding
Fix for several crashes in land battles
Several crashes relating to attacking cities fixed
Several load save game crashes fixed

Campaign
Armies now placed correctly on battlefields in relation to campaign
Fix for nearby ships sometimes not being included as reinforcements for battles
Fix for incorrect numbers sometimes showing on trade routes
Units with limits on how many can be recruited now show how many are available
Various fixes relating to rakes and infiltrating
Fixes relating to problems moving armies/merging into army's right next to settlements
Various trade bug fixes
Fix for moving agent from settlement moving army instead of agent
Fix for several bugs relating to military access and armies being in regions
Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
Fix for sallying out armies breaking siege at times even when losing the battle
Fix for bugs relating to capturing ships on returning to campaign map from naval battle

Land Battle
Improvements to path finding have been made
Some fixes to units not garrisoning buildings
Fort gate ownership made clearer with faction flags appearing at the gatehouse
Fix for problem relating to artillery unlimbering after being ordered to limber
Fix for puckle guns moving on their own in some circumstances
Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
Fix for missile cavalry not reloading when out of combat
Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
Quebec episodic land battle fixed ground type in deployment area
Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen

Naval Battle
Several fixes for ships clipping into each other
Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
Crew uniforms improved to make identification of the crew type and faction easier
Defending ship is not allowed to fire cannons anymore during boarding procedure
Improved naval grouping UI and group movement made
Improvements made to ship collisions to reduce chance of ships getting stuck
Fix for sail damage not being shown when volumetric effects turned on

Multiplayer
Various fixes for joining games/game lobby issues
Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
Long riflemen and winged hussars removed from early era battles
Fix for insufficient funds always showing on unit cards even when enough money is available
Player name is now displayed on unit tooltips
Team chat is now displayed in a different colour

AI
Basic fix for AI being unable to move army by fleet
Aggression of factions in campaign improved, as well as tweaks to diplomacy
Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
Siege battle AI improvements made
Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches

Miscellaneous
Delete save game button added to save game list
View replays button added to single player Play Battle menu
Various sound fixes and improvements
Various incorrect text messages fixed
Fixes to various graphical glitches with display of walls
Fixes made for stuttering videos
Fix for several game option settings not being saved correctly, including settings such as floating flags
Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army
Armor and shield values are now added into melee defence value shown on unit cards
Lots of other small and minor bug fixes

Balancing
Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
Ship recruitment and upkeep costs have been increased in campaign
Various balancing and cost adjustments to improve multiplayer land battle balance
Ship costing improvements made for both campaign and multiplayer
Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign

Extra Note
We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch

Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch

March 30, 2009, 9:58 am - Valve - Product Update
The update features a fix applied to sound caching which could cause crashes in land and sea battles on some systems

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Re: Patch, Patsch, Патсч, パーチウ

Postby Rectunator » Wed Apr 29, 2009 8:43 pm

Bloody finally.
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Re: Patch, Patsch, Патсч, パーチウ

Postby Somerset » Fri May 01, 2009 8:20 pm

May 1, 2009, 10:15 am - Valve - Product Update
Crash Fixes
Fix deployed for error with greyed out background and no interface selections being possible when clicking tick box on Failed to Join Game message in multiplayer

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Re: Patch, Patsch, Патсч, パーチウ

Postby Dibastardi » Wed May 06, 2009 6:43 pm

hi i haven't been around for a long time, ive bought this game and have had no real problems besides the minor crashes which are now fixed but as of 1st may i had reached the 1775 in the french single player campaign capturing 70 provences, all of british and most of spanish america but as soon as it goes to 1776(the american revolution?) all my taxes revert to +0 when i was earning something like 35,000+ per turn, profit, is this because america isnt getting the chance to happen(thank god)??? ha ha or is it a timeline bug?? anyone know what i should do, as im only 23 years from completing the single player campaign, and am very pissed off, thanks for any ideas help.




The Irish are Coming:

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Re: Patch, Patsch, Патсч, パーチウ

Postby Somerset » Thu Sep 03, 2009 10:52 am

1 September:

Jack Lusted CA Staff wrote:Hi,

I am pleased to confirm that update 1.4 will be out in late September.

First off, some new items that will be going into 1.4:

- 2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.
- Missile cavalry can now fire and reload whilst on the move.

And previously announced, the update will contain the following fixes and balance changes.

Balance changes:
- Overhaul of naval balancing as talked about in 9th July Update.
- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
- Light Dragoons have gained longer range guns to allow them to skirmish better.
- Reworked cavalry costs to better reflect their value on the battlefield.
- Increase in cost to Windbusche Jaegers and Ferguson Rifles.
- Some improvements to projectile balancing.
- Balance improvements made to Road to Independence Episode 3.

Fixes and improvements:
- Significantly increase the rate of naval invasions. Including those across theatres.
- Increase AI aggression and improve use of armies.
- Increase the creation and retention of strong mixed higher level unit armies by the CAI.
- Fix for texture allocation in sprite cache that was causing a memory crash.
- "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.
- Fix for some towns in regions still giving bonuses to income when damaged for raiding.
- Improvements to siege AI in how it approaches and assaults walls.
- Units with fire by rank now fire correctly when behind walls.
- Bug with fort cannon targeting fixed, making them much more accurate.
- Many fixes to sound bugs improving overall sound across the game.
- Fixed issue with default battle preference not being saved.
- Fix to include protectorate owned regions in explicitly-specified victory condition regions.
- Various crash fixes.
- Fixes to various group formations to improve formations used by player/AI.
- Fix for routing unit cards losing faction colour.
- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Cumulative updates to improve AI invasion behaviour.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed potential crash disembarking agents from navies.
- Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
- Improved AI diplomacy valuation of technologies.
- Fixed reinforcements from unreachable positions.
- Balance of power fix for attack of opportunity.
- Fixed bug that was causing issues with embarking an army containing multiple characters.
- Minor tweak to stop some ship sails endlessly play furling sound.
- Fixed path blocked bug (pathing into ZoC).
- Diplomacy counter-offer improvements.
- Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
- Fixed issue where artillery would be told to stop firing but continue.
- Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.
- Fixed a boundary pathfinding crash.

Thanks

Jack

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Postby VanessaHit » Tue Jul 06, 2021 9:24 am

Never mind, I was wrong, its just a HUGE pain part of the level, but, the installer here by Collector, does indeed patch the game and it does indeed work. Thank you soo much
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