The Lordz Modding Collective is proud to release Napoleonic Total War III version 2.
Download links:Main Installer (577mb): http://www.moddb.com/downloads/start/48 ... FdownloadsMap Pack (468mb): http://www.moddb.com/downloads/start/48 ... FdownloadsHB Patch 2.3: http://www.moddb.com/downloads/start/48 ... FdownloadsThis version brings along multiple fixes for bugs/exploits found in version 1 in addition to multiple other improvements and additions.Installation Instructions:1. Uninstall all previous versions of NTW3 and/or other mods (including any previous NTW3 beta versions). You have for this an uninstaller present in your "napoleon total war" folder. The default path is:
C:\Program Files (x86)\Steam\steamapps\common\napoleon total war
2. Check your "data" folder, located in the above mentioned "napoleon total war" folder, for any files with the prefix "NTW3_". If you find any, delete them.
3. To install "NTW3 version 2.0", you don't need the previous "NTW3 version 1.0". All necessary files are included in the 2.0 version.
4. Download the 2 files needed to play NTW 2.0, "Main Pack" and "Map Pack" through the links given above. You can download "Main Pack" from mirror 1, and "Map Pack" from mirror 2 or 3. They are all compatible with one another.
5. When both files are downloaded, start by installing the "Main Pack" called "Napoleonic Total War III ver 2.0.exe". Then install the "Map Pack" called "Napoleonic Total War III Map Pack ver 2.0.exe".
Have patience, if during the installation process the program is saying "Not Responding" leave it finish its task. Don't click abort.
Note: If you have problems installing on a Windows 7 64bit version, right click on the files you downloaded and run them as administrator.
Side-note: When you double click the installer, and you see on the second screen after you clicked next: "-Install Napoleon Total War ver 1.3.0", it means the last version of Napoleon: Total War. As steam is mandatory to play N:TW, your version should be automatically up-to-date. So just ignore this if you don't understand the hell I'm talking about.
Last, but not least, If you're still encountering any problems, feel free to ask us for help. We prefer spending time to help you, than you not playing our damn mod.
Changes to Single Player Campaign:A new naval system is introduced (The Grand Fleet Mod) with permission. A new AI system for campaigns and battles is implemented (UAI Mod ver 1.0b) with permission
And...:- All the factions in 1805 are playable. Also minor factions now have objectives and victory conditions.
- Revised starting armies and fleets composition.
- Revised building costs and construction times to let the player focus more on the military campaign.
- Modified the movement rates for fleets and armies including equations and historical data to have more realistic space-time movement rates.
- Improved AI for the campaign and improved AI formations for the battlefield.
- French Chasseures limit modified from 6 to 24
- Modified starting Papal army
- Rome now has a Drill School
- Ottomans factions can recruit Dhow ships in trade ports
- Fixed first turn region's borders bug
- Any infantry limit is removed (limit of 2 for guards and 3 for special units)
- Any Cavalry limit is removed (limit of 3 guards)
- Any artillery limit is removed (limit of 2 guard artilleries and limit of 1 grand battery)
- Any light infantry limit is removed (special corps still be with limits)
- No steam ships are avaible
- British KGL limit is of 18 for all categories
- Fixed trade ships (Dhow) recruitment in ottoman_group trade ports
- Balanced the merchant ships costs and recruitment time setted to 0 turns
- Modified the Spanish recruitable units
- Modified starting Spanish armies
- Rome has a military academy, a court of justice and a great museum
- Stockholm has military academy, a court of justice and an ordinance factory
- Aabo has a magistrate
- Malmö has a trading company
- Modified starting Swedish armies
- Modified the Swedish recruitable units
- Revised general recruitment system for land units.
- Milano has a drill school, a court of justice and a great museum
- Montepulciano has a winery
- Florence has an university
- Modified starting Italian army
- Breisgau has a winery
- Stuttgart has a drill school
- Modified starting Württemberger army
- Modified the Württemberger recruitable units
- Modified the general artillery recruitment system
- Munich has a court of justice
- Munich has a drill school
- Coburg has a timber lumber mill
- Modified starting Bavarian army
- Modified the Bavarian recruitable units
- Madrid has a court of justice, a drill school and an opera house
- Salamanca has
- Sevilla has a musket manufactury
- Granada has a merchant house
- Valladolid has a stud farm
- Barcellona has a court of justice
- Tarragona has a commercial port
- Pamplona has barracks
- Palma has a magistrate
- Menorca has a trading port
- Lisbon has a court of justice, a drill school and a great arsenal
- Porto has a trading company
- Evora has a merchant house
- Modified starting Portuguese army
- Modified the Portuguese recruitable units
- Luzen has a drill school
- Zurich has a banking house
- Basel has a timber lumber mill
- Modified the Swiss recruitable units
- Fixed the CtD bug when you quit the game
- Fix the first turn region's bug
- Kassel has a drill school
- Frankfurt has a banking house
- Hessen Nassau has a basic roads system
- Modified starting Hessian army
- Modified the Hessian recruitable units
- Schwerin has a drill school
- Rostock has stables
- Wismar has a trading company
- Mecklenburg has a basic roads system
- Modified starting Mecklenburger army
- Modified the Mecklenburger recruitable units
- Vilnius has a court of justice
- Brest-Litovsk has stables
- Grodno has a factory
- Lithuania has a basic roads system
- Minsk has a magistrate
- Belarus has clearances
- Vitebsk has a factory
- Belarus has a basic roads system
- Kamenets Podolsky has a magistrate
- Bila has clearances
- Letychiv has a factory
- Volhynia and Podalia have a basic roads system
- St. Petersburg has a court of appeals, a staff college, an ordnance board, a grand opera house and a small star fort
- Bugry has a timber lumber mill
- Narva has a market
- Ingria has a basic roads system
- Odessa has barracks
- Tokmak has a stud farm
- Rostov has a manufactory
- Little Tartary has a basic roads system
- Novgorod has a magistrate
- Tver has a market
- Novgorod has a basic roads system
- Kiev has a court of justice and a cantonment
- Poltava has a market
- Kiev Gubeniya has a basi roads system
- Smolensk has a court of justice
- Smolensk Gubeniya has a basic roads system
- Belgorod has a magistrate
- Kursk has clearances
- Moskow has a court supreme, a military academy, a great arsenal and a great museum and a small star fort
- Voronezh has great estates
- Kovrov has a timber logging camp
- Tula has an equestrian estate
- Ryazan has a market
- Yaroslavl has a manufactory
- Nizhny Novgorod has an university
- Moscow Guberniya has a basic roads system
- Mitau has barracks
- Valdermarpils has a timber logging camp
- Kuldiga has a masonic lodge
- Liepaja has a trading port
- Riga has a magistrate
- Reval has a commercial port
- Estonia and Livonia have a basic roads system
- Fixes improved for the multiplayer campaign
- Revised land units recruitment system
- Copenhagen has a court of appeals, a military academy and a great arsenal
- Hamburg has a banking house
- Aarhus has clearances
- Schleswig has a college
- Aalborg has a trading company
- Denmark has a basic roads system
- Christiania has a magistrate
- Porsgrunn has a logging camp
- Stavanger has a dockyard
- Modified starting Danish army
- Modified the Danish recruitable units
- Cagliari has a drill school
- Iglesias has a gold mine
- Olbia has a commercial port
- Modified the Sardinian recruitable units
- Oldenburg has a court of justice
- Emden has an equestrian estate
- Frisia has a basic roads system
- Modified starting Oldenburger army
- Modified the Oldenburger recruitable units
- Dresden has a court of justice, a drill school and a grand opera house
- Erfurt has a masonic lodge
- Saxony and Thuringia have a basic roads system
- Modified starting Saxonian army
- Modified the Saxonian recruitable units
- Modified the building upgrades requirements
- Fixed level 5 buildings
- Amsterdam has a court of appeals, a drill school and an opera house
- Groningen has farms
- Utrecht has an university
- Rotterdam has a trading company
- Holland has a basic roads system
- Modified starting United Netherlands army
- Modified the United Netherlands recruitable units
- Modified the Russian recruitable units
- Modified starting Russian armies
- Berlin has a court supreme, a military academy, a great arsenal, a grand opera house and a small star fort
- Prenzlau has clearances
- Pritzwalk has an equestrian estate
- Kustrin has a banking house
- Postdam has a merchant house
- Magdeburg has an university
- Brandeburg has a basic roads system
- Stettin has a magistrate
- Koslin has clearances
- Kolberg has a trading company
- Pommeriana has a basic roads system
- Breslau has barracks
- Danzig has a magistrate
- Thorn has a merchant house
- West Prussia has a basic roads system
- Konigsberg has a court of justice, a drill school
- Gumbinnen has a factory
- Est Prussia has a basic roads system
- Warsaw has a court of justice, a drill school, a great arsenal, an opera house and a small star fort
- Mszczonow has a logging camp
- Lodz has a factory
- Cracow has a masonic lodge
- Greater Poland ha a basic roads system
- Cleves has barracks
- Munster has a manufactory
- Cleves Mark has a basic roads system
- Modified the Prussian recruitable units
- Modified starting Prussian armies
- Sardinia has a basic roads system
- Vienna has a court supreme, a staff college, a grand opera house, a great arsenal and a large star fort
- Daube has clearances
- Linz has a banking house
- Graz has an university
- Triest has a commercial port
- Olmutz has a magistrate
- Brunn has a factory
- Moravia has a basic roads system
- Budapest has a drill school
- Debreczin has a manufactory
- Szegedin has farms
- Hungary has a basic roads system
- Lemberg has barracks and a magistrate
- Ternopil has clearances
- Rzeszow has a market
- Galicia has a basic roads system
- Zagreb has barracks
- Rijeka has a market
- Prague has a court of justice and an ordnance board
- Budweis has a merchant house
- Bohemia has a basic roads system
- Venice has a drill school and a great museum
- Chioggia has a trading company
- Venetia has a basic roads system
- Kronstadt has a lumber mill
- Trient has a manufactory
- Modified starting Austrian army
- Modified the Austrian recruitable units
- London has a court supreme, a staff college, an ordnance board and a grand opera house
- Bristol had a trading company
- Peterborough has an equestrian estate
- Oxford has an university
- Manchester has a factory
- Birmingham has a musket manufactury
- Portsmouth has a dockyard
- Liverpool has a trading company
- York has a merchant house
- Yorkshire has a great estates
- England has improved roads system
- Cardiff has a magistrate
- Swansea has a manufactory
- Wales has a basic roads system
- Cork has a market
- Waterford has a trading port
- Ireland has a basic roads system
- Edinburgh has a magistrate
- Glasgow has a trading port
- Scotland has a basic roads system
- Gibraltar has barracks
- Gibraltar has a basic roads system
- Modified starting British army
- Modified the British recruitable units
- Merged version 2.0 multiplayer pack with 2.0 campaigns pack
- Bordeaux has a court of justice
- Mont De Marsan has a market
- Aquitaine has a basic roads system
- Brussels has a court of justice and an ordnance factory
- Antwerpen has a commercial port
- Gent has clearances
- Bastia has a trading port
- Torino has a magistrate
- Asti has a winery
- Genoa has a trading company
- Piedmont and Liguria have a basic roads system
- Reims has a drill school
- Picardie and Champagne have a basic roads system
- Strasbourg has a court of justice
- Metz has a musket factory
- Alsace and Lorraine have a basic roads system
- Le Havre has a dockyard
- Normandie has a basic roads system
- Toulouse has a magistrate
- Marseille has a magistrate
- Avignon has a winery
- Niece has a merchant house
- Paris has a court of appeals, a staff college, an engineer school and a grand opera house
- Orleans has an university
- Lyons has a banking house
- France has improved roads
- Modified starting French armies
- Modified the French recruitable units
- Naples has a court of justice and a military academy
- Taranto has a commercial port
- Naples has a basic roads system
- Modified starting Neapolitan army
- Modified the Neapolitan recruitable units
- Belgrade has barracks
- Iasi has barracks
- Komrat has farms
- Istanbul has a court supreme, a staff college and a great arsenal and a great museum
- Burgas has a dockyard
- Rumelia has a basic roads system
- Bucharest has a tax office and an opera house
- Craiova has a factory
- Modified starting Ottoman armies
- Modified the Ottoman recruitable units
Still known SP bugs:The triangle of the crash (Reims, Cleves and Innsbruck).
Never click on those towns the first turn. From the turn2 the ctd bug disappear
Never click also on Davout's hidden army the first turn, as for the triangle, the second turn the bug disappear
Changes to Multi-Player:-Extensively redone Ottoman Faction – including new longer range more accurate but slower firing musket.
- New Naples faction.
- Extra units for all factions.
- Historical correct unit names in their original faction languages.
- Movement speeds adjusted. Slightly slower walk & run, faster charge over a longer distance.
- Minor adjustments to Morale & fatigue effects. (generaly lowering of morale debuffs)
- Minor stat’s tweaks.
- Some repricing, mainly Artillery & Elite Cavalry (up), Lesser Austrian & Russian infantry (down).
- Improved firepower (accuracy) for Russian Infantry.
- Improved Charge bonus for French Infantry.
- Skirmishers improved verses artillery.
- Artillery more vulnerable to musketry
- Counter battery fire made less effective.
- Slower pivoting guns, reduced arc or fire, new artillery classes.
- Artillery firepower (roundshot & Canister) slightly reduced at longer ranges.
- Barrage time reduced to 2 minutes.
- Fog of War distances adjusted (generally reduced spotting).
- General unit slowed & made very poor at spotting.
- A working experience table that gives small improvements for small cost:
L1 +1 melee
L2 +1 defence
L3 +3 reload
L4 +1 accuracy
L5 +1 morale
L6-L9 repeat the pattern.
Note: to get to L5, & +1 morale, would be +40% cost, L9 & +2 morale +100% cost.
The Problems these changes are designed to address include:
- Canister creep
- Artillery duels
- Bullet proof gunners
- Ineffective skirmishers
- Over easy charges against equal numbers of fresh opponents (especially by big units).
- Over powered cavalry
- Kiting (constant withdrawing)
Changes to Historical Battles:A PDF document is included detailing how these battles should be fought.
- Three new historical battles are added:
Other changes:- 20 new maps were added and 10 version 1 maps were reworked- Over 250 new unit cards- 45 new units added and countless uniforms were adjusted for historical accuracy






Finally,I would like to extend a special thanks to Lordz Avon Ulysses, Desaix, Fullin, Legless Lannes, Sean Capone, and The Fenix for their continued work on Version 2 and the countless hours they spent to finish this version.
Thanks to Lord Liberalis for his work on the Loc file and all the tedious translation work.
A thanks to Lord Somerset and Lancier for their dedication to the clan ladder and their work in organizing the Lordz NTWIII tournaments.
I would like to thank the beta testers for their patience and non-relenting feedback.
Thank you for the crew of the "Grand Fleet Mod", the "Ottoman Campaign Mod", Diggy's "Improved Artillery Sound Mod" and the "UAI Mod" for allowing us to use their work.
I hope you continue to enjoy NTWIII and that you will drop by our teamspeak server to join us in epic battles.
Best regards,
The Lordz.