In Napoleonic period, infantry could have only one of these three things at a time:
1- Mobility (running, moving fast etc..)
2- Firepower (must be stable, and in line formation for greater effect)
3- Protection against cavalry (square or any square shaped formation, which reduces firepower and minimizes mobility but provides defence against cavalry)
These 3 property can not exist in the same time. In LCS, they are represented with two simple rules:
1- Unit must be in a square shaped formation (call it column or whatever you want)
This picture explains it very well. Anything but the central picture CAN NOT form square. It represents the lower firepower, and square shaped formation which provides better defence vs.. cavalry. http://www.realtimestrategy.it/files/id ... 75_130.jpg
2- The only thing must be added to this picture is: the unit must be completely
stable, which means you can not hit square button, whilst you are running in "square shaped" formation, even if you pause the halt button before. This rule represents the immobility of the unit. Which means a running unit can not form square, it must first halt, get into proper square formation totally (which takes long time, thats the reason you cant just click halt and immediately magic CA square)
There is no need to make things even complicated like "forcing a thin column before square". As Gunner pointed out, it is not logical, and it reduces the realism.
Bottom line, Its easy, if you want to form square make sure your unit is like in formation just like in the "YES" picture in the link, and make sure that all your men in the unit are stable, and taken up formation like in the picture. Then you can press the button and form a "NAPOLEONIC square".
The thing with HBs is, players must be really enjoying in realism in HBs, so much so that, they should enjoy the realism as they enjoy winning the game, sometimes even more. Otherwise ambition to win will overcome the appliance of the rule, and ugly magic CA squares will appear instead of real Napoleonic squares...
I was able to play with Old Guards of HB, and there were 0 arguement about LCS rule amongst them. The key was nobody was forming the square unless he and his opponent was sure that unit could form a square...
Sloop wrote:Historical battles are not accurate simulations and Classics are even less accurate. The difference is playability.
A classic player will never see something like Kellerman's charge in Marengo, or Murat's great cavalry charge in Eylau. Thanks to magical CA square... Only an HB player, with proper LCS ruled games of course, have the privilege to see such joyful vision...
He will not know what is reinforcement, why he can not give up some positions in the battlefield, and retreat to anywhere he wants (for example to the opposite of his supply line) and why he must hold there until his reinforcements arrive (otherwise the consequences could be disastrous). He will not know anything about how Davout marched 48 hours to Austerlitz...
The only thing classic player will know is bringing 15 infantry and 4 light cav, make an organized attack supported by TS contact, onto the opponents who has no contact but typing. Use the cheap light cavs to take out enemy art, and advance with superiority in firepower, no matter if you got cavalry or not (as you can magically form a CA square) Even if he is in a LOC game, he will just bring some grenadier units to attack there, and thats it...
You can not even compare LOC games with HBs, let alone the strange illogical deathmatch games...
Big thanks to the great minds of HB creators/developers and LCS inventors / proper applicants ! :)
Vive l'Empereur !
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