Napoleon’s Eagles 8.0 download page
Napoleon’s Eagles 8.0 release notes
We are proud to announce release of version 8.0 of the Napoleon’s Eagles mode, also known as Historical Battles mod. This multiplayer mod has been part of NTW3 mod package from its very start and is now also available as a stand-alone mod. The mod is fully compatible with version 8.1 of NTW3 mod by the Lordz Collective.
The NE mod deals with the historical engagements of the Napoleonic Era. A number of historical scenarios had been developed with the purpose of giving players an opportunity to fight and, importantly, change the course of the battles of the Napoleonic Era. NE mod aims at achieving a good balance between historical accuracy and immersive gameplay, with a strong emphasis on realistic representation of Napoleonic warfare on both strategic and tactical levels.
Main features of the mod
28 historical battles, each battle available as historical scenario, what-if and/or alternative deployment scenario’s
Accurate representation of the battlefields based on geographical and historical data
Thoroughly researched OOBs represented on scale
Historic representation of the armies of the Era, with their strengths and weaknesses
Objective-driven combat (VPs and LOC) and delayed reinforcements feature
Comprehensive set of rules for improved realism and gameplay
List of changes
The good old NE launcher is making its return. The players can now again inspect both objectives and deployment maps before launching the game. Furthermore, a revised version of the Introduction to NE can now be accessed from launcher.
1v1 moral boost
Due to reduced moral related to lack of supporting army, units in 1v1 games have lower and therefore shakier moral. To compensate for that choose “check for 1v1 battle” option in battle info screen.
New additions to the list of battles.
Battle of Sagunto (or Saguntum) 1811.
Battles of Ligny and Raab are currently under development with a release due for winter 2018
Revision of objectives and victory conditions for existing battles.
A number of battles, most noticeably Marengo, Aspern-Essling, Auersdtadt, Waterloo and Montmirail, underwent significant changes regarding objectives and victory conditions, including change of the LOC position. The main goal was to better reflect the historical objectives and challenges, but also create new opportunities on strategic level for both sides as well as encourage an earlier engagement. Furthermore, a great number of VPs were moved out of occupiable buildings, which should encourage back-and-forth fighting for those VPs.
Revision of unit stats.
Inertia of masses of infantry is better represented now. It will take a bit longer for the units to start marching or fully reform into a column to be able to form square (LCS rule) or form a line to fire a volley. This effect will be even more accentuated in a broken terrain. Therefore, it is even more important now to form up at a reasonable distance from the enemy and avoid last-moment change of formation in close proximity with the enemy troops.
Cavalry has been fine-tuned to achieve a more realistic balance between light, line, and heavy cavalry. The cavalry vs. cavalry fights are more consistent and reproducible now. This is work in progress and feedback on cavalry vs cavalry and cavalry vs infantry engagements are very much welcome. Note that in historical battles unit stats are fine tune per battle to reflect the relative strength and weaknesses of various armies. So, the historical performance of various units has to be considered when judging their in-game performance.
A major revision of the artillery stats had been undertaken. Limbers and cannons are much less vulnerable to direct cannon balls hits. The crew is more resistant to artillery and musket fire, but not invulnerable. These two changes significantly increase the life expectancy of the artillery on the field, provided it is properly protected from direct cavalry and infantry charges. These changes are meant to prevent early loss of entire batteries due to lucky shots and also allow repositioning of artillery during the battle with lesser risk. Furthermore, counter battery fire is much less effective now. Counter battery fire did occur historically, but was rarely effective. Focused artillery fire could still be used for silencing the enemy artillery, but a significant advantage in fire power and range is required to achieve a noticeable result in a reasonable time. In many situations focusing on the enemy cavalry or infantry will make more sense.
As a part of the artillery revision, the artillery scale for a number of battles had been adjusted to prevent artillery from becoming overpowered.
This is an alternative set of stats developed by Mr Doran. Started as a project to attempt fixing CA’s square and allow gameplay w/o LCS rule, it has developed into an alternative unit stats set. For additional information on this sub-mod consult the manual that can be accessed via launcher.
As a final remark, with this extensively reworked and expanded version of NE mod we will be trying to re-launch HB gaming. Additional information in form of F.A.Q. and (video) tutorials will follow shortly. That information will be meant to help players who has limited or now experience with NTW or TW games in general, but have interest in the Napoleonic Warfare. So, stay tuned!
For any question please write on this forum, Napoleon's Eagles alternative forum at https://www.tapatalk.com/groups/ntwhbclub/index.php or contact Desaix or Stilgar on steam.