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NTW3 version 8 - (obsolete)

Posted: Sat Sep 15, 2018 12:30 pm
by Lord Cosak
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Multiplayer battles: overall
  • 750 new units: this version's main target was to make all rosters 'regimental', meaning each cavalry or infantry unit is now named after a historical regiment/battalion/squadron with accurate uniforms, names, numbers and stats.
  • 120 new generals: a wider variety of generals for almost all the factions
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  • 3 new factions: Helder expedition 1799 (an Anglo-Russian army), France Orient 1798 (French army in Egypt and Levant), Vistula Legion
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  • New army building interface: building an army was quite difficult with the NTW3 large roster, even when using some external UI mods so we have designed a new interface for NTW3. Clearly separating units accordingly to their category (i.e. elite/grenadiers/skirmishers), sorting them from the most to the least expensive. Some factions have a specific display (i.e. Confederation of the Rhine, Peninsular coalition); this new UI has been designed for three different screen resolutions (to be selected in the launcher)
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  • 1100 improved uniforms: corrections, improvements to whole uniforms or just shoulder patches or shoe buckles for all factions.
  • Factions are now displayed in three columns: 1) France and its allies or satellites; 2) Coalition against France; 3) Neutral or switching factions
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  • A guide for beginners is available online, with fully detailed stats on all NTW3 units: https://www.thelordz.org/ntw3/stats/data.php (available from the launcher)
  • All artillery guns are now displayed in different sizes depending on their calibre.
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  • Descriptions: 800+ units now have a complete descrition
  • Hardcore battles: not compatible with classic MP battles (players need to select this option in the launcher to play it), it's the same as classic battles but most information is hidden.



Multiplayer battles: gameplay

All comparisons are made from the former 7.6 version of NTW3

  • Chevrons: faster to gain, each chevron provides +1 in melee and defense, +2 in accuracy, +10 in reloading; +1 morale for the 3rd and 6th chevron
  • Generals: all generals are rated from 0 to 9 stars (only Napoléon has 9 stars), each star provides +1 morale for all allied units within the general’s radius.
  • Morale: scale has been divided by 5, to be compatible with the generals' rating stated above
  • Morale: units rout faster from recent losses, but suffer less from previous losses
  • Morale: the important "resistant to morale shock" trait is now much less widespread, almost all heavy cavalry and grenadiers have it, and the best units from others categories
  • Artillery: ricochets for round shots are working again, making them more effective and more expensive
  • Artillery: slow artillery are slower, fast ones are faster
  • Howitzers: more effective against infantry (only if aiming manually)
  • Heavy cavalry: usually larger, for little extra cost
  • Medium cavalry: slightly more maneuvrable
  • Light cavalry: much more maneuvrable (not faster but turning faster)
  • Grenadiers: increased cost
  • Skirmishers: their huge misfire rate has been reduced, they are now much more effective, though still very vulnerable
  • Militia: low-end accuracy is slightly more effective, but militia and irregulars are more prone to mass-rout
  • ... the list could be very long, these are the most visible changes from the previous version, but many other gameplay changes have been added or adjusted


Patch 8.1
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  • Units' cost slightly reduced
  • Morale: overall light reduction, musketfire causes much more morale debuff, charging is more strenuous
  • Generals' stars: 20% cheaper
  • Shorter range to spot hidden units from the fog of war, except for light cavalry
  • Some scenario fixes
  • Infantry ammo fixes
  • Wrong cards and inaccurate names corrected
  • Internal launcher improvment
  • Longer range for skirmishers (with increased cost)
  • More Grenze units for Austria
  • More line infantry for Russia 1812
  • Prussia 1806, Denmark, Sweden: cavalry cards redone
  • Piedmont-Sardinia 1814's many cards redone
  • Sept-Îles artillery general is not static anymore
  • "no custom UI" compatibility bug fixed
  • A few new generals (Austria, Russia 1807/1812, UK/Canada)
  • Foot artillery pace is now on a F1-F6 scale
  • Artillery less vulnerable to artillery fire
  • Better resistance of squares against cavalry
  • All abilities (guerilla, stakes, etc.) are listed on top of a unit's description (tooltip)
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Patch 8.2
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  • Distinction between armoured and non-armoured heavy cavalry. Armoured heavy cavalry is slower (C1-C2) but has much better defense than non-armoured (C3-C4)
  • New faction: Russian Imperial Guard (1812-1814)
  • Spain 1808 climbs up to 10-points, with 90 new units, and major stats review
  • Spain 1812 gets 60 new units, with also a wide stats review
  • Prussia 1813 goes down to 9-points
  • 40 new units for the Holy Roman Empire, with several changes for its infantry stats
  • Light cavalry and lancers get an overall lower defense
  • Infantry generals can't inspire anymore (can still rally)
  • Fighting generals price reevaluation, cheap ones are more useful
  • New mechanic for melee-able skirmishers
  • Ammo correction for Prussia 1806 and several underrated generals
  • 35 new generals in many different factions
  • Correction on some generals' portraits
  • About 250 new detailed descriptions of units and biographies
  • New theme for the Russia Imperial Guard
  • Mass rout effect slight increased
  • Countless minor stats changes
  • In-game flags are square-shaped, as they used to be
  • MP hosting settings: only medium funds and medium unit size can be selected
  • Correction of a small issue caused by the NTW:Definitive Edition update
  • More detailed uniforms for the Peninsular faction
  • Chevrons removed from French Guard uniforms
  • Many uniform bugs corrected
  • 400+ cards redone or corrected
  • Screenshot mode (in the launcher) corrected
  • Only compatible hosted battles are displayed in the lobby
  • In the MP lobby, the map and duration are displayed
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Version 8.3
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Download and installation

Changelog (since v8.2)
  • New faction : UK/Egypt (1801), expeditionary corps in Egypt
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  • New faction : Spain (King Joseph's army)
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  • New faction : Connacht (1798), short-lived Irish Connacht Republic with French support
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  • Artillery : cost increased, especially for large batteries
  • Artillery : foot capped to 2, horse to 1
  • Infantry : special cost debuff for small and very small units (except for skirmishers)
  • Line infantry is less expensive
  • Line infantry and militia charge bonus decreased
  • Unit capping includes associated generals (ie. cannot have Grenadiers à cheval + Bessières anymore)
  • Uniforms : Austrian generals
  • Uniforms : Russian cossacks
  • Uniforms : Peninsular OEls' light infantry
  • Uniforms : French light infantry
  • Uniforms : Bavarian officers' hat fixed
  • Uniforms : Russkiy Narod infantry completely redesigned
  • Hardcore mode : in the lobby, flags only show faction points, not the selected faction itself
  • France (Spain) : roster almost entirely redone
  • Peninsular coalition : many uniforms and units added
  • United Kingdom 1815 : some units added or removed
  • Spain (both) : some units added
  • Many text descriptions added, for new factions and those related to the Peninsular War
  • Non-fighting generals run slower and are less able to charge
  • In the faction selection dropdown menu, factions are grouped by country
  • Some generals' portraits have been corrected or improved
  • Creation of the Brown Bess musket, mostly for British and Portuguese regiments, and a few Spanish, Persian and Russian ones
  • Special muskets (Eastern Tufenk and British Brown Bess) are listed in the abilities
  • Two generals can be selected in each army, one fighting and one non fighting (general staff), the first selected can hide in the fog of war




Version 8.4
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Download and installation

Changelog (since v8.3)
  • Faction points changed for France
  • Brown Bess musket modified for better balance
  • French musket (Charleville an IX) added
  • France/Spain: "Corps provisionnel de hussars" fixed
  • Imperial Guard: cavalry cards redone, two non combat generals added
  • Austria, Denmark, France 1809, Imperial Guard, Saxony: many unit cards redone
  • Russkiy Narod: reorganization of combat and non combat generals (several added or changed)
  • British light cavalry's stats changed
  • Prussia 1806: reevaluated combat generals' stars
  • Adding some missing descriptions and biographies
  • Artillery and infantry generals are cheaper
  • Hardcore mode is included by default, not anymore as a separate add-on




Thank you to contributors (alphabetically): Adferiad Brics , Alexazariii, Dan Bogdan, BenStyke, Karlsson and Kettch. Thanks to Wangrin and the MOE mod for their Polish czapka mesh and textures.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 15, 2018 3:53 pm
by Lord Liberalis
Well done.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 15, 2018 3:53 pm
by Lord Jean-Charles I
Congratulations !

Huge amount of quality work. This diserves applauses ! :oldtimer:

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 15, 2018 4:30 pm
by Chromey
Image Bravo Mod team! Way to keep the torch alive!

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 15, 2018 4:49 pm
by Marshall Davout
Well done to all contributors. Look forward to giving it a workout.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 15, 2018 5:02 pm
by Ztrain909
Bravo and congrats to the Lordz team on v8.0. Hardcore mode is a wonderful addition to an already wonderful mod.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 1:38 am
by SirWolly
First let me thank you all for your hard work and the beautiful units and unit card roster.
I really appreciate it that you always try hard to give us a better gaming experience.

I would like to mention some things that I realized in today's gaming.

The first game went quite normal. Only cav drove me crazy when it did not go for the artillery and was running in the the infantries standing more far away. Even rage clicking was not working. Later on I and my team mates also realized it in cav fights when enemy inf was closer around. They were going for the inf and not against the enemy cav. although clicking like crazy on the enemy cav.. Something that drove us pretty mad.

The big thing we realized was when we played against the famous Sigizmund Blob Charge. Normally not a too big thing. You simply shoot it down with elite inf and artillery. But all of this was not working this time.

So we tried this Blob in several games to see how it works. And tata, it is killing everything. Pick elite Grenadiers, especially the fast ones so that enemy units can not run away. Elite cav. NO artillery at all. And some cheap inf as bullet catch or keeping the enemy army a bit busy. And blob them down. Worked in every game.
Arcade style games. No tactics, no strategy, just try to get close and let the blob begin. Even if enemy cav charges you. The elite grenadiers are holding quite long. Its astounding.

Guys, do not take it personal. I am just reporting what I and my team mates experienced today.

Have a great day - Cheers

P.S. I enjoyed the british rockets :lol:

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 4:41 am
by Lord Fullin
Congratz, havent played it yet...but i will soon.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 5:08 am
by Lord Fullin
when is Eagles 8.0 due?

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 7:32 am
by stilgar
Lord Fullin wrote:when is Eagles 8.0 due?


Almost there. Desaix fixing last few issues found in beta testing of RC.

Congrats on the release, gents!

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 2:38 pm
by Lord Cosak
I have heard complatin against straight bayonet charg. Here is a very easy way to counter it: don't stretch your line, have a small reserve behind your line to supprot mroale and counter charge.

If all your army is on the front line, stretched, charging it is indeed very easy.

Regarding the battle mentioned by Wolly, 25 milita units charged by French elite with 6 cav from French allies: mass-rout 100% guaranteed, as it should be

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 4:03 pm
by SirWolly
Very true, the prussians were hopeless. But a lot of artillery fire + the rockets seemed to have no effect.
Later on even british KGL and Foot Guards were not able to shoot down the Blob although they were tired after charging the prussians.

Later on I had Italy and went with Xboard (French) against Britain and Prussia. Even my italian Grenadiers were killing them. Mass stampede.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 5:45 pm
by Lord Cosak
I am aware that blob (N units at the same place) is an annoyance, a gamey exploit.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 10:38 pm
by tanelorn
Well done all. Obligitory question: is the update savegame compatible? I am deep in the SP campaign and don't want to lose anything.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sun Sep 16, 2018 11:11 pm
by Lord Davn
tanelorn wrote:Is the update savegame compatible? I am deep in the SP campaign and don't want to lose anything.

Best to finish your current campaign game with v76. There are significant changes to the v80 spc mod that may cause issues with prior saved games.

Re: NTW3 8.0 - Release notes & Download links

Posted: Mon Sep 17, 2018 5:21 am
by Chromey
SirWolly wrote:First let me thank you all for your hard work and the beautiful units and unit card roster.
I really appreciate it that you always try hard to give us a better gaming experience.

I would like to mention some things that I realized in today's gaming.

The first game went quite normal. Only cav drove me crazy when it did not go for the artillery and was running in the the infantries standing more far away. Even rage clicking was not working. Later on I and my team mates also realized it in cav fights when enemy inf was closer around. They were going for the inf and not against the enemy cav. although clicking like crazy on the enemy cav.. Something that drove us pretty mad.

The big thing we realized was when we played against the famous Sigizmund Blob Charge. Normally not a too big thing. You simply shoot it down with elite inf and artillery. But all of this was not working this time.

So we tried this Blob in several games to see how it works. And tata, it is killing everything. Pick elite Grenadiers, especially the fast ones so that enemy units can not run away. Elite cav. NO artillery at all. And some cheap inf as bullet catch or keeping the enemy army a bit busy. And blob them down. Worked in every game.
Arcade style games. No tactics, no strategy, just try to get close and let the blob begin. Even if enemy cav charges you. The elite grenadiers are holding quite long. Its astounding.

Guys, do not take it personal. I am just reporting what I and my team mates experienced today.

Have a great day - Cheers

P.S. I enjoyed the british rockets :lol:


Prussia 1813 has been horrible since 7.4 I believe. A real dinosaur of a faction.

Re: NTW3 8.0 - Release notes & Download links

Posted: Mon Sep 17, 2018 6:14 am
by Lord Davn
NOTE to Campaign Players;
The Ottoman campaign game will load the faction selection screen but will CTD when trying to start any of the 3 factions.
This will be fixed with the v8.1 patch, meanwhile enjoy playing the other 22 factions :wink:

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Re: NTW3 8.0 - Release notes & Download links

Posted: Tue Sep 18, 2018 7:54 pm
by Lord Gunner24
Very impressive work.
Great job everyone.
I wonder how many 1,000s of hours hard work it has taken to get ntw3 to v8 ?.
I re-call spending several 100 hours on ntw2 maps, and even several dozen on a few very early ntw3 ones.

Sometimes I even wish I had a PC that I could load up ntw3 on and take a look, then I quickly come back to reality knowing I'm far too old to play something that needs such good keyboard and reaction skills.

Best of luck with v8.
Best wishes and good health to all.

Re: NTW3 8.0 - Release notes & Download links

Posted: Tue Sep 18, 2018 8:56 pm
by Lord Cosak
Thank you Gunner.

Re: NTW3 8.0 - Release notes & Download links

Posted: Thu Sep 20, 2018 2:27 am
by tanelorn
Great job guys. I see no information about installing when you already have 7.6 installed. Does the exe handle the cleanup? How to prepare NTW for an upgrade from 7.6 to 8.0?

Re: NTW3 8.0 - Release notes & Download links

Posted: Thu Sep 20, 2018 4:22 am
by Lord Davn
tanelorn wrote:Great job guys. Does the exe handle the cleanup? How to prepare NTW for an upgrade from 7.6 to 8.0?

The NTW3 v8.0 mod is the easiest to install that we've ever had thanks to Lord Cosaks custom installer. Use the NTW3 v76 launcher to restore vanilla files then run the NTW3 un-install app in the "Steam/steamapps/common/Napoleon Total War folder". Manually remove any remaining NTW3 folders and files then go to your Steam library for Napoleon Total War vanilla game and run the the "verify integrity of files" program. It will check the vanilla game files and install any missing files. Play a few turns & saves in the vanilla campaign and if it all is well install the NTW3 v80 mod.

Note the NTW3 mod may NOT be compatible with other mods especially Darth Mod as it overwrites some of the original ntw game files The NTW3 mod is stand alone and separate from the vanilla files.

Re: NTW3 8.0 - Release notes & Download links

Posted: Fri Sep 21, 2018 3:39 am
by tanelorn
Lord Davn wrote:
tanelorn wrote:Great job guys. Does the exe handle the cleanup? How to prepare NTW for an upgrade from 7.6 to 8.0?

The NTW3 v8.0 mod is the easiest to install that we've ever had thanks to Lord Cosaks custom installer. Use the NTW3 v76 launcher to restore vanilla files then run the NTW3 un-install app in the "Steam/steamapps/common/Napoleon Total War folder". Manually remove any remaining NTW3 folders and files then go to your Steam library for Napoleon Total War vanilla game and run the the "verify integrity of files" program. It will check the vanilla game files and install any missing files. Play a few turns & saves in the vanilla campaign and if it all is well install the NTW3 v80 mod.

Note the NTW3 mod may NOT be compatible with other mods especially Darth Mod as it overwrites some of the original ntw game files The NTW3 mod is stand alone and separate from the vanilla files.


I honestly don't see how this procedure is easier than a complete deletion and reinstall. Especially the "Manually remove any remaining NTW3 folders and files" part. If the uninstall apps can't find their own files how am I supposed to find them all???

Re: NTW3 8.0 - Release notes & Download links

Posted: Fri Sep 21, 2018 5:03 am
by Lord Davn
tanelorn wrote:I honestly don't see how this procedure is easier than a complete deletion and reinstall.

Our files are labeled NTW3, easy to find in the Napoleon data folder. If its too hard perhaps it might be easier to stick with the vanilla game.

Re: NTW3 8.0 - Release notes & Download links

Posted: Fri Sep 21, 2018 8:46 am
by Lord Cosak
Anyway whether you have 7.6 installed or not, it doesn't change anything. Deleting 7.6 is only to save disk space.

Re: NTW3 8.0 - Release notes & Download links

Posted: Sat Sep 22, 2018 1:04 am
by tanelorn
Lord Davn wrote:
tanelorn wrote:I honestly don't see how this procedure is easier than a complete deletion and reinstall.

Our files are labeled NTW3, easy to find in the Napoleon data folder. If its too hard perhaps it might be easier to stick with the vanilla game.


Ooh shots fired! Knowing that everything is labeled NTW3 helps alot. I hope I did it right. Thanks for the advice!