7.7 Request Topic

Downloads, info and technical help for Napoleonic Total War 3
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Lord Liberalis
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7.7 Request Topic

Postby Lord Liberalis » Thu Apr 05, 2018 8:16 am

Hey guys, I have people contacting the Lordz through Facebook and other means asking us for some new stuff they would like to see added into the mod's next version.

-1st request, map of Toulon (that would be indeed crazy)

-2nd request, General Nicolas Dahlmann, general of the Guard Chasseurs à Cheval, died in the great cav charge at Eylau in 1807.
Fought through egypt, at Austerlitz and Jena before being mortally wounded at Eylau.

-3rd request, pictures of units in game (description pictures)

Feel free to post your own requests in thos tipic.
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nico.venuti
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Re: 7.7 Request Topic

Postby nico.venuti » Sat Apr 07, 2018 3:23 pm

Would it be possible to zoom the minimap during map selection (before the battle). Otherwise I really cannot read the value of cap points.

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Re: 7.7 Request Topic

Postby Chromey » Sun Apr 08, 2018 3:08 am

Maybe go thru all the mini maps and make sure spawns shown map (blue for host side, red for guest side) are correct? Alot of maps were flipped and when you try to host an attack/defend map and defends are in attackers bad ground is frustrating.

Remove horse batteries bugging out!
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Karlsson
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Re: 7.7 Request Topic

Postby Karlsson » Sun Apr 08, 2018 7:08 pm

Downgrade USA and UK+Canada (or as Cosak insists its called UK 1812) to 5 point factions (if the current pricing scheme stays). Make Jacob Brown and/or Winfield Scott standard General Staff units.

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Vilain de Bourg-en-Bresse
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Re: 7.7 Request Topic

Postby Vilain de Bourg-en-Bresse » Sun Apr 08, 2018 7:12 pm

Small changes:
- Perhaps, remove units' ability to hide while being garissoned, so in LoC battle the result is visible for both teams. (To hide units just keep them nearby building.)
- What about including some pre-battle-loading-screen-hints specifically targeted at new players that are not yet acquainted to NTW3 mechanics?
I.e. "Don't place skirmishers in front of your lines while shooting, put them on the flanks or into intervals. - Don't charge with your cavalry past your skirmishers or artillery: You risk to trample your own men. - Charge with your cavalry from different angles, or you risk to decimate your own cavalry. - Use the roads for increased movement speed, avoid to move artillery through forests etc. You can set waypoints by pressing SHIFT (default settings). - The use of canister increases reload times thereafter for balance's sake, even if you switch to roundshot again. You might want to order your gun crew to cease fire and put an infantry unit infront for safe reload. - Consider holding your fire until close, if the circumstances are favorable, but think about morally supporting your attacking unit and making sure the routing opponent will not be able to rejoin the battle. - Infantry units that are able to form square can be recognized by "#" in front of their name. Unit type and its movement speed (only whilst walking?) appear in the brakets after the name. - etc."

Edit:
While removing missleading ones like: "Take a break for a bayonet charge? Even if your opponents reload in time, your troups might be too close for effective fire. - Mounted infantry rides to battle on horseback and dismounts to fight. But they do a reasonable job in a cavalry role, as well."
Btw, sorry, I don't recall the exact wording, would certainly be easier to find and delete them :(

Some more challenging ones:
- On some maps units, especially cavalry, seem to be bottle-necked by narrow terrain features, like "bridges": So far, I only remember "Spain 5" (a narrow river crossing SE of the intersection of the rivers, but maybe I missed something) and "Spain 10" (the "concrete" bridges).
- Maybe, increase usability of some roads by increasing their width and reducing the numbers of turns.

Artillery:
- It feels too easy to snipe limbered artillery. Unfortunately, you need to get close with 6 lbers when up against 12 lbers. Feels bad. What about removing the range difference alltogether (like in ETW, I suppose). Wouldn't effective range be quite similar for all calibers at that given period of time, due to poor aiming devices and limited ammunition? Even if technically they could surpasse that range?
- Oh, yes, and horse artillery...

French guard:
I suppose, the guard was rather seldom deployed en masse, except for the young guard, wasn't it? In which case, imho, it would make sense to make it a minor faction. Also, fewer units=easier to micromanage them across the line.

Btw, as another poster mentioned the canadian forces of the UK: I guess, it would make more sense to call the faction "UK (in North America)" instead of "UK (USA)", or thelike, wouldn't it?
Last edited by Vilain de Bourg-en-Bresse on Thu Apr 12, 2018 9:16 pm, edited 3 times in total.
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Re: 7.7 Request Topic

Postby Wym... » Sun Apr 08, 2018 7:31 pm

Re code horse Artillery so it doesn't bug on minor terrain.
allow routing units that are over 50% strength to rally as in previous versions
"I don't know what effect these men will have upon the enemy, but by God they frighten me"

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Re: 7.7 Request Topic

Postby Myopik » Sat Apr 14, 2018 3:46 pm

Ability to

1. liberate a city well after the capture turn.

2. Nominate trade route Port eg From X (Ivory) to Liverpool , From Y (Cotton) to Bristol

3. Taxation rate at country level

Please !

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Re: 7.7 Request Topic

Postby Lord Davn » Tue Apr 17, 2018 3:35 am

1.) Hard coded by CA, you have to make your choice when the battle is over to occupy, loot or liberate (protectorate). Some regions like Hessen are very difficult to pacify requiring you to keep and occupying army in the capital for many turns. Better to make them a protectorate and move on.

2.) Trade ships will transfer goods to the nearest trading port available. Garrison the major ports to prevent raids and spread your trade ships out for a variety of goods, this will also limit trade income for the other factions.

3.) Again hard coded by CA, reducing the tax rates for the lower class will make the economy grow faster if you can afford it at the start.
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Lord Cosak
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Re: 7.7 Request Topic

Postby Lord Cosak » Tue Apr 17, 2018 9:20 am

Most of it has been taken in consideration, or even already done when possible (a lot of things are hard-coded in NTW).

Few remarks though:
  • Snipe limbered artillery: it never happened (on real battlefields) that foto artillery casually kept moving under enemy's artillery fire, so in NTW3 you should do the same or take the risk to lose your artillery
  • 12-pdrs had a much longer range than 6-pdrs. In NTW3 the difference is not that important compared to reality
  • After 1809 the French Imperial Guard was always deployed en masse, like in Krasnoie, Montmirail or Waterloo
  • For horse artillery, the only realy bug is when deploying it on a road or woods... It usually stalls on these. Besides this, if you don't mess with your crew when it deploys, it never bugs. I have used horse art as a test in my ten last battles, and never had any issue. But if another unit interferes with them, it bugs.
  • The name "UK (1812, North America)" would indeed be better, but it's too long (it would stop at "North")

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Re: 7.7 Request Topic

Postby Black Serpent » Tue Apr 17, 2018 2:35 pm

Classic Battles [Really minor things, MP rosters are fantastic fun and very well made!]

* Scenario Battles
    Battle of Barrosa [2v2 1811] crashes the game at the loading screen. Maybe others too? I can PM crash report if necessary [\list]
    * Britain
      - Royal Engineers: officer has blue tunic, white trousers, tall boots and no beard. Maybe keep the red coat in 1815 army and introduce the blue unit in the Peninsular army?
    * US 1812
      - use American audio (import from Empire TW?) rather than the German audio, if possible
    * Britain 1812
      - ETW Warpath Campaign units were used as the native units in v7.6. I would suggest to use the "Mohawk Elite Warriors" but with muskets, in stead of the current "Iroquois warriors" unit in v7.6. Other similar and nice-looking units are the Onondaga Fire Keepers, though they are mounted, and the Cherokee faction has nice units as well. Some Warpath units are a little dated but there is decent choice and making variants of these units that could be quite nice. I guess in Tecumseh's time the native warriors tended to be dressed more in calico cloth rather than skins (?).

    Image

    SP Campaign
    * In General
      - Level out units in MP Classic Battles and Campaign: same units, statistics and mechanics. In v7.6, the Classic
      Battles unit mechanics are nicer, and it is wonderful to have regimental armies (though, granted, it would be tough
      to decide on single rosters per faction spanning [1805 - 1812+] for the Campaign, especially since e.g. Britain
      restructured its army and made uniform changes in this time, as we can see for ex. in the different cavaly
      uniforms of the Peninsular army and the 1815 army in Classic Battles).
      - Re-balance unit accuracy:
    really close-range volleys do zero damage sometimes;
    artillery accuracy is worse when right-clicking a target than when aiming at the ground in front of it.
      - Cavalry pathfinding:
    sometimes a unit spreads out or rides around the target;
    not very efficient at riding down routing units, charges require lots of micromanagement;
    sometimes a charge, esp when made by the AI, just stops and the units freeze, swords poised up but completely still
      - AI tends to blob all units into a single pile at the beginning of battles, struggles to form line.
      - Bug with Swedish fleet (with 86-gun flagship) - engaging it of joining allied fleet in engaging it crashes the game.
    * Britain
      - HMS Victory has bad sailing characteristics compared to all other ships (almost impossible to turn).
    * France
      - Update some unit name/description with errors (e.g. "Francais Dragons", "Sappeurs" etc.)
    * Austria
      - Hungarian hussar (4th Light Horse) unit has funky uniform (likely skin file issue for the shako)
    * Spain
      - General unit has funky uniform (likely caused by skin file)

    Would be nice to have in v7.7 SP Campaign:

      * Adjust Franco-Spanish diplomacy to decay with every turn (one of the diplomacy tables in the pack files has this option, to
      define a constant deterioration factor [or the opposite] with time) such that by 1808 Spain is hostile and France ready
      to invade it. This would set the scene for the Peninsular War, and give France an historical thorn in the side, preventing
      it to steamroll over Europe as hard as it currently does. Also bad relations with Portugal would be consistent with this.

      * Spawn American heavy frigates in the Atlantic somewhere (maybe trade posts?) which can activate against UK in 1812, and
      disrupt its trade. Again, this war could come about via diplomacy initial conditions. Historically these were 40+ gun heavy frigates
      outmatching the British equivalents in both firepower (heavier guns, ofter 24lb and 32lb) and hull strength. E.g. USS Constitution,
      USS CHesapeake, USS Constellation etc etc.

Cheerios, and fine work gentlemen!

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Re: 7.7 Request Topic

Postby Black Serpent » Wed Apr 18, 2018 12:09 pm

Oh, and how about adding back "La victoire est a nous", if not in the laucher (as in 7.5 and before) then at least in main lobby? It's a very nice and inspiring tune, and the single "Pour l'Empereur", on a loop, is becoming too tattooed on the brain :)

Also, it would be nice if possible to introduce custom company marches, for example bagpipes and drums company marches for say highlanders (or just British faction in general?) - there are many available options, see e.g. here:

https://www.youtube.com/watch?v=sEugzaEYJw8

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Lord Cosak
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Re: 7.7 Request Topic

Postby Lord Cosak » Wed Apr 18, 2018 10:17 pm

In-game music (on the battlefield) is a complete random mess... We tried to improve that part, but there are some hidden parameters there.

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Vilain de Bourg-en-Bresse
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Re: 7.7 Request Topic

Postby Vilain de Bourg-en-Bresse » Sun Apr 22, 2018 4:04 pm

Lord Cosak wrote:Most of it has been taken into consideration, or even already done when possible (a lot of things are hard-coded in NTW).

Few remarks though:
  • Snipe limbered artillery: it never happened (on real battlefields) that foot artillery casually kept moving under enemy's artillery fire, so in NTW3 you should do the same or take the risk to lose your artillery
  • 12-pdrs had a much longer range than 6-pdrs. In NTW3 the difference is not that important compared to reality
  • After 1809 the French Imperial Guard was always deployed en masse, like in Krasnoie, Montmirail or Waterloo
  • For horse artillery, the only real bug is when deploying it on a road or woods... It usually stalls on these. Besides this, if you don't mess with your crew when it deploys, it never bugs. I have used horse art as a test in my ten last battles, and never had any issue. But if another unit interferes with them, it bugs.
  • The name "UK (1812, North America)" would indeed be better, but it's too long (it would stop at "North")


Thank you for the clarification.
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