Unit formations

Downloads, info and technical help for Napoleonic Total War 3
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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Fri Jul 31, 2015 4:00 pm

The selection proxy is now locked if unit's in formed state.
You can drag, but the width (min & max to be exact) is fixed.
I also started collecting papers and infos about VAC today.

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Lord Fullin
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Re: Unit formations

Postby Lord Fullin » Fri Jul 31, 2015 4:45 pm

:biggrin: :biggrin: :biggrin:
Sauve qui peut!' 'Nous sommes trahis!'

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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Sat Aug 01, 2015 12:15 pm

The interaction with buildings seems to work.
I was wondering if I shall add an immediate transition out of FORMED and going to UNDEFINED if a unit's in melee...
Today I'm going to add the hook for morale and fatigue too.
Then I'll read the DB stuff from XML (within internal NTW's filesystem).
Next week some experiments with Tunngle, maybe.

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Lord Fullin
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Re: Unit formations

Postby Lord Fullin » Sat Aug 01, 2015 4:19 pm

why not Steam experiment?
Sauve qui peut!' 'Nous sommes trahis!'

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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Sat Aug 01, 2015 4:34 pm

Because Steam is certainly harder to achieve than Tunngle.
One step at a time... :wink:
Meanwhile, fatigue and morale are now applied by the HFSM. :smile:

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Hekko
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Re: Unit formations

Postby Hekko » Sun Aug 02, 2015 11:50 am

From gameplay point of view unit formations will still have to be positionable with a left-click drag, even if the formation remains fixed while doing it. Otherwise you have effectively destroyed the core of the game because it completely shifts away focus from the area of outwitting and outmanoeuvring your enemy to only be about who has the most APM to issue the correct orders to get the units to do even half of what you want them to do. After that it's no longer a napoleonic wars but Starcraft with prettier uniforms.

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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Sun Aug 02, 2015 12:32 pm

That's exactly what I did at the end, so no need to worry about it.

Rewriting the db (formations, modifiers, timeouts, etc.) in XML now (was hardcoded)...
Then a little fix about special ability change and concerning unit groups.
Finally I'm going to convert all addresses to latest exe build (most annoying).

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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Sun Aug 02, 2015 2:34 pm

DB is loaded correctly. :smile:
Here its files: http://www11.zippyshare.com/v/87RZw3ky/file.html
Now I've to remove the legacy links to the older / hardcoded one from the HFSM.

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risorgimento59
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Re: Unit formations

Postby risorgimento59 » Sun Aug 02, 2015 7:22 pm

Converted all addresses to support (also) the final exe build.

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Novus_ordo
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Re: Unit formations

Postby Novus_ordo » Mon Feb 22, 2016 9:56 am

Just read through this entire three page thread and no conclusion to risorgimento59 findings/achievements?

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Lord Fullin
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Re: Unit formations

Postby Lord Fullin » Mon Feb 22, 2016 1:45 pm

Another one bites the dust.
Sauve qui peut!' 'Nous sommes trahis!'


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