The Wargaming Club (TWC)

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Lord Lancier
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The Wargaming Club (TWC)

Postby Lord Lancier » Mon Feb 20, 2017 4:31 am

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THE WARGAMING CLUB (TWC) is a Play by Email(PBeM) Strategy Wargaming Group.

Club games are Ageod, HQ, Byzantine Games, Slitherine, Matrix & Histwar games such as Advanced Tactics Gold - GD 1938 - Wars of Napoleon - CIVIL WAR II - Birth of America II: Wars in America - Revolution Under Siege Gold - Rise of Prussia Gold - To End All Wars - Alea Jacta Est - España 1936 - Thirty Years' War - Pride of Nations - Napoleon's Campaigns - English Civil War - Wars of Succession - Pike and Shot: Campaigns - Sengoku Jidai: Shadow of the Shogun - Field of Glory II & Histwar:Napoleon-Les Grognards.

TWC Forum: http://www.thewargamingclub.com
TWC Home: http://www.thewargamingclub.net

TWC #Slack: https://thewargamingclub.slack.com
TWC Tournaments: http://twctournament.strikingly.com/
TWC STEAM Group: http://steamcommunity.com/groups/TheWargamingClub
Battle on!..
TWC Co-founder
https://thewargamingclub.com/

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Lord Lancier
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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Thu May 11, 2017 3:12 pm

English Civil War OUT NOW !
http://www.ageod.com/products/683/details/English.Civil.War

The King or the Parliament? Choose your side and take command of the Cavaliers armies or the Roundheads and the Covenanters. From Scotland to Dover, from Wales to Kent the counties raise their regiments to defend the King or Parliament. To remain neutral is not a choice. Manage your resources, your loyalty, your best leaders, choose your strategy and take control of key cities. Became familiar with legendary places like Bristol, York, Arundel, Nantwich, Reading, Oxford,…. Put them under siege or defend them sending a relief army or just find the enemy at the gates of York.



With a detailed selection of the historical units of the conflict you will find the Covenanters, Newcastle’s whitecoats, Cromwell’s Ironside’s, the new model Army or the Cornish legendary infantry. Players can build and manage their armies, throughout the campaigns set in the various theaters of operations like Yorkshire, Cheshire, Lancashire, Bristol, Lincolnshire, etc…. Ageod's unique system of detailed strategic representation of this era's conflicts makes the difference here your decisions will determine if you can win or become defeated.

A set of unique commanders with historical portraits and traits like the Royalist Byron, Prince Rupert, Hopton, Newcastle, King Charles or the Parliamentarians: Essex,Thomas Fairfax, Waller,Cromwell, the Earl of Leven help you in achieving your objectives giving a unique feeling of being in command in those key days of 1642.

Matrix Games and Ageod are very proud to announce a collaboration with the Sealed Knot Society – the largest re-enactment society in Europe – in support of the upcoming English Civil War game.



English Civil War

Release Date: 11 MAY 2017
Language: English
Genre: Strategic
Turns: Turn-Based WEGO
Complexity: Advanced, Expert
Period: Age of Muskets

Developer
HQ

Product Specs
Theatre: Britain
Unit Scale: Regiment, Brigade, Corps, Army
Turn Scale: Bi-Weekly
Players: 1-2
AI: Yes
PBEM: Yes
File Size: 432mb
Download Time:
- 56K Modem: 17hr 8min
- DSL or Satelite: 56min
- High Speed: 11min
Version: 1.00
Manual: PDF E-Book
Editor: Moddable Data Files

Product Requirements :
Windows 7/8/10
Pentium 4 or higher
RAM: 2 GB
VIDEO: 1024Mb video card
3Gb HD space
SCREEN: 1024 x 768 or higher
Battle on!..
TWC Co-founder
https://thewargamingclub.com/

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Lord Lancier
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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Sun Jun 04, 2017 4:05 pm

Gents, Home Page for TWC is active now for all club charts: http://www.thewargamingclub.net
Battle on!..
TWC Co-founder
https://thewargamingclub.com/


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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Thu Sep 28, 2017 12:39 pm

Seems like soon a Napoleonic game will be released on Slitherine!? Hmm...
Stratego™ Battles: Napoleon

Battle on..!^^
Battle on!..
TWC Co-founder
https://thewargamingclub.com/

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Re: The Wargaming Club (TWC)

Postby Lord Desaix » Fri Sep 29, 2017 4:02 pm

We're still waiting for their total war style napoleonic revolutionary game...

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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Fri Sep 29, 2017 4:50 pm

Lord Desaix wrote:We're still waiting for their total war style napoleonic revolutionary game...

You are talking about LoWN (Lordz of War: Napoleon) project we all waited for years ? I think it is postponed :sad: :
http://www.thelordzgamesstudio.com/foru ... board=10.0

So now they focus on Stratego™ Battles: Napoleon & Command & Colors: Napoleonic afterwards.
Battle on!..
TWC Co-founder
https://thewargamingclub.com/

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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Fri Nov 24, 2017 7:49 am

Gents, i want to recommend you a game if you like Ancient Tactical Turn-based games:
Field of Glory II.

Multiplayer system is great. Games are hosted on Slitherine server and there is email notification system.(We have just started a challenge with my forever friend Goldy ^^)

if you decide to get the game do not forget to register to our PBeM Wargaming Club ( TWC: https://thewargamingclub.com )
as FOGII is club's one of the games now.
I started a fog2 tournament (no doubt) already on the club page no need to mention lol

Game is on STEAM as well as on Matrix and Slitherine stores released on 12 October 2017.


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Check the PDF Manual Online!

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Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its generals to victory in set-piece historical battles or "what-if" custom battle situations against the AI or a human opponent.
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Features
-Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.
-48 nations and factions covering the whole of the ancient world from Britain to India from 280 BC to 25 BC. You can command any of these in battle against any other at any date during the era.
-75 different army lists allowing historically realistic armies for each of these factions at different dates during the period. This gives thousands of permutations. You will never run out of new matchups to try.
-86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.
-12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.
-Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.
-Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
-Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.
-Classic turn-based, tile based gameplay.
-Easy to use interface, hard to master gameplay.
-Cohort-sized units. Battles can range from a few units to as many as 80 units per side.
-Named generals who can influence combat and morale of units under their command.
-Single player and multiplayer battle modes.
-Effective AI makes sound tactical decisions.
-6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
-Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
-Mod friendly game system with built-in map editor.
-Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.


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FOG II expansion coming soon!

Field of Glory II: Immortal Fire is an expansion of Field of Glory II and requires the base game to be played

Play your part in the epic events unfolding during this era, including the conquest of the Lydian Empire (in western Asia Minor) by the expanding Achaemenid Persian Empire, the Persian Wars, in which the Greeks of mainland Greece defeated two Persian invasions, the subsequent wars between the victorious Greek city states, the development of a new military system by Philip II of Macedon, his conquest of Greece, the invasion and conquest of the Persian Empire by his son Alexander the Great, and his campaigns beyond Persia into India.
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Experience the wars between Alexander’s generals (the Diadochi) after Alexander’s early death, while Rome was expanding from a single city to controlling most of Italy by 280 BC, and in Sicily, Carthage fought a series of wars against Syracuse and the other Sicilian Greek cities for control of the island.
Command either side in any of these conflicts, or explore what-if scenarios – such as what Alexander might have done next if he had not died so young – would he have been able to conquer Carthage and Rome?
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Features
8 new factions: Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks.
10 new units: Persian Immortals, Persian sparabara foot, Persian armoured cavalry with bow, Persian improvised camelry, armoured citizen hoplites, armoured veteran hoplites (with Spartan variant), shallowly formed armoured citizen hoplites, Lydian cavalry, Carthaginian chariots, Macedonian prodromoi.
30 new army lists (expanding the total number of army list to 105):
- Achaemenid Persian 550-546 BC
- Achaemenid Persian 545-481 BC
- Achaemenid Persian 480-461 BC
- Achaemenid Persian 460-420 BC
- Achaemenid Persian 419-329 BC
- Antigonid 320-301 BC
- Carthaginian 490-411 BC
- Carthaginian 410-341 BC
- Carthaginian 340-281 BC
- Etruscan 490-331 BC
- Etruscan 330-280 BC
- Gallic 390-301 BC
- Greek 550-461 BC
- Greek 460-281 BC
- Kyrenean Greek 550-461 BC
- Kyrenean Greek 460-322 BC
- Latin 490-338 BC
- Lydian 550-546 BC
- Lysimachid 320-281 BC
- Macedonian 355-329 BC (Philip and Alexander)
- Macedonian 328-321 BC (Alexander and first phase of the wars of the Diadochi)
- Roman 490-341 BC
- Roman 340-281 BC
- Seleucid 320-303 BC
- Seleucid 302-301 BC
- Skythian or Saka 550-301 BC
- Spartan 550-461 BC
- Spartan 460-281 BC
- Syracusan 421-281 BC
- Thessalian 404-353BC
10 new Epic Battles: Thymbra 547 BC, Marathon 490 BC, Plataea 479 BC, Cunaxa 401 BC, Chaironeia 338 BC, Granikos 334 BC, Issos 333 BC, Gaugamela 331 BC, Hydaspes 326 BC, Raphia 217 BC (all playable from either side). Five of these track the career of Alexander the Great.
24 new Quick Battles (each playable from either side).
Expanded Immortal Fire Custom Battles module includes all 105 army lists from Rise of Rome and Immortal Fire.
Expanded Immortal Fire Sandbox Campaigns module includes all 105 army lists from Rise of Rome and Immortal Fire.
4 new historically-based campaigns: Xenophon, Philip of Macedon, Seleukos I Nikator, Seven Hills of Rome. (Alexander the Great's battles are covered in the Epic Battles).
1 what-if campaign: Alexander the Great (what he might have done next if he had not died in 323 BC). (His historical battles are covered in the Epic Battles).
Battle on!..
TWC Co-founder
https://thewargamingclub.com/

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Lord Lancier
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Re: The Wargaming Club (TWC)

Postby Lord Lancier » Wed Dec 06, 2017 7:26 pm

Bury my body and don't build any monument. Keep my hands out so the people know the one who won the world had nothing in hand when he died – Alexander the Great


Field of Glory II Immortal Fire is out! :biggrin:
Battle on!..
TWC Co-founder
https://thewargamingclub.com/


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