NTW3 announced and Map Pack and Tools released for ETW!!!

General Discussion on CA's latest expandalone.
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NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lady Meg » Sun Apr 26, 2009 9:37 pm

Image

With the release of the ETW Map Pack and editing tools, The Lordz are happy to announce that work has already begun on our latest mod for Empire: Napoleonic Total War III. This release focuses on the cartography side of the Lordz work, featuring 6 new maps for Empire, tools to make your own maps, and an in-depth tutorial to guide you in their use.

!!Download files will be time stamped from now on, when in trouble, check the latest version here!!

DOWLOAD LINK:
http://www.badger1815.be/ETW/LMCmapmod_29092009.rar

DOWNLOAD LINK (seperate loc file):

http://www.badger1815.be/ETW/EmpireTacWar_loc_210909.rar




Install Instructions:
-Unzip (unrar) the files using WinRAR. http://www.rarlab.com/download.htm
-Drop both packs into your ETW folder path: ...\program files\Steam\steamapps\common\empire total war\data

Check the Map room at the ETW Depot for a full overview of all included maps here:

http://www.thelordz.org/forum/viewforum.php?f=126

Maps and Tutorial created by Lord Badger and Lord Gunner24.

There are currently more maps in the works. If you’d like to try your hand at making your own maps please see the following:

Tutorial: http://www.thelordz.org/forum/viewtopic.php?f=94&t=10736
Tools: http://www.thelordz.org/forum/viewtopic.php?f=94&t=10738
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Badger » Tue Apr 28, 2009 5:27 pm

Hi all,

To solve the compatibility issue with The Lordz map pack with any other mod, the following lines need to be added to the localisation.loc file.

As it is not possible to have several localisation files, as is the case with db files, it isn't possible for The Lordz to make the map pack compatible with a mod, without altering the mod pack itself.

So any modding team wishing to make their mod compatible with the map pack, should include these lines in their localisation file. If no changes are made to this file by a mod, this alteration is not necessary.


Code: Select all

battles_description_desert   Dry River map - created by The Lordz Modding Collective   False
battles_localised_name_desert   Dry River   False
battles_localised_name_beachy   Quiberon Bay   False
battles_description_beachy   Quiberon Bay map - created by The Lordz Modding Collective   False
battles_localised_name_desertridge   Desert Ridge   False
battles_description_desertridge   Desert Ridge map - created by The Lordz Modding Collective   False
battles_localised_name_lowhills   Low Hills   False
battles_description_lowhills   Low Hills map - created by The Lordz Modding Collective   False
battles_localised_name_ridge   Ridge   False
battles_description_ridge   Ridge map - created by The Lordz Modding Collective   False
battles_localised_name_lowlands   Low Lands   False
battles_description_lowlands   Low Lands map - created by The Lordz Modding Collective   False
battles_localised_name_orchards   Orchards   False
battles_description_orchards   Orchards map - created by The Lordz Modding Collective   False
battles_description_borodinovillage   Borodino Village map - created by The Lordz Modding Collective   False
battles_localised_name_borodinovillage   Borodino Village   False
battles_description_borodinofletches   Borodino Fletches map - created by The Lordz Modding Collective   False
battles_localised_name_borodinofletches   Borodino Fletches   False
battles_description_borodinoutitsa   Borodino Utitsa map - created by The Lordz Modding Collective   False
battles_localised_name_borodinoutitsa   Borodino Utitsa   False
battles_description_flat_dirt   Flat Dirt map - created by The Lordz Modding Collective   False
battles_localised_name_flat_dirt   Flat Dirt   False
battles_description_flat_fields   Flat Fields map - created by The Lordz Modding Collective   False
battles_localised_name_flat_fields   Flat Fields   False
battles_description_flat_steppe   Flat Steppe map - created by The Lordz Modding Collective   False
battles_localised_name_flat_steppe   Flat Steppe   False
battles_description_marengo1   Marengo afternoon map - created by The Lordz Modding Collective   False
battles_localised_name_marengo1   Marengo afternoon   False
battles_description_marengo2   Marengo evening map - created by The Lordz Modding Collective   False
battles_localised_name_marengo2   Marengo evening   False


We are sincerely sorry for this inconvenience, yet this matter is hard-coded into ETW.

Regards

the LMC
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby druid » Thu Apr 30, 2009 12:09 pm

Sinve the CA patch 29/04, all the beautifully made Lordz maps have been corrupted to some extent.

They are now similar to your originals but contours and villages etc are different!
There are floating builings in some places and some features have totally disappeared.
Most noticable in Quibero Bay map.

Anyone else noticed this?
Last edited by druid on Thu Apr 30, 2009 2:06 pm, edited 1 time in total.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Rectunator » Thu Apr 30, 2009 12:28 pm

Yes... CA has the power to corrupt everything. :(
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Napoleon Bonaparte » Sat May 09, 2009 12:02 am

Can you make a new map of an Alpha town? Thanks!

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Badger » Mon Jun 15, 2009 8:23 pm

Hi all,

We'd like to announce a new release of the Lordz ETW map pack featuring

- the restored versions of the earlier maps
- 9 brand new maps

You can download those at the link in the top post.

All mod creators that want to make there mod compatible can include the lines of the second post in their localisation.loc file.

cheers
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Mon Jun 15, 2009 11:08 pm

Some pictures from the new maps.

Image
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby kungfuserge » Thu Jun 18, 2009 9:29 am

Hello
Could you please make a Naval battle map (bay, Island etc ...) next time you update the mod ?

I've been working on this without any result

thanks for your effort
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby DougieJ » Sun Jun 21, 2009 2:21 pm

Hello folks,
I have been in the Map room, I can view all topics but i am unable to post any replies.

Out of desperation i post here :?

A few issues i and others have found with the Borodino fletches map from the latest fantastic Lrdz map pack.

1. When scrolling over the map the ground ripples, with features rising and falling as you scroll forward.
2. When selecting groups of units and directing them to move to another part of the map by right clicking and holding your mouse, you cannot see the yellow grid indicator that appears on the ground showing you where the selected units will deploy. (hope you can follow that)
3. Not very important, but i mention as it may be connected to the above issues.
When viewing enemy units from a distance they seem to be partly almost sunk below ground. :?

Again apologies for posting here,
Cheers DJ. :wink:

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Hokomoko » Fri Jun 26, 2009 10:42 am

Can you check if it happens with other maps as well?
Thanks in advance!

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby rckgunny » Fri Jun 26, 2009 1:42 pm

hey your new map pack won't let me load my ETW game! whats wrong with you ppl? no, i get it
CA is al bundy and you guys are the kelly bundy. right? lol. why didn't you guys just make a campaign mod for NTW2. BECAUSE WE ALL KNOW ETW SUCKS THE BIG ROD! it'll years before the get ETW corrected. mainly because you got the brits at CA working on the game. lol.

ty
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Mr.Wellington » Fri Jun 26, 2009 1:45 pm

rckgunny wrote:hey your new map pack won't let me load my ETW game! whats wrong with you ppl? no, i get it
CA is al bundy and you guys are the kelly bundy. right? lol. why didn't you guys just make a campaign mod for NTW2. BECAUSE WE ALL KNOW ETW SUCKS THE BIG ROD! it'll years before the get ETW corrected. mainly because you got the brits at CA working on the game. lol.

ty
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Read the rules, my lad. And the reason they didn't make a campaign for NTW2 was because Rome: Total War did not support Napoleonic warfare. It would've just been Rome with Napoleonic units.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby DougieJ » Fri Jun 26, 2009 10:13 pm

Lord Hokomoko wrote:Can you check if it happens with other maps as well?


I have played all the other maps,
Haven't come across any of these issues anywhere else :wink:

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Hokomoko » Sat Jun 27, 2009 12:18 am

Thanks, I'll look into it.
Thanks in advance!

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby rckgunny » Sat Jun 27, 2009 6:51 pm

well anyway the map pack don't work. i put the file in , and then tried to run my game , the first page came up , and then the screen went white. and then i was back at my desktop. now are you trying to say that i'm lying?

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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Braindead Colonel » Sat Jun 27, 2009 8:21 pm

If you have the older map pack you must remove it, and place the new one in. That's the only issue that exists. If you are having trouble, then re-read the instructions and try again.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Badger » Mon Jun 29, 2009 9:06 am

Hey all,

Try redownloading the mappack and loc file it things don't work. I've removed the other links in the top post, as these were outdated.

You will need both files, to make other mod compatibility easier, we had to seperate both files.

Also, this will allow us to release smaller mappacks, as we no longer need to pack all in one big file all the time.

regards
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Wed Jul 01, 2009 2:33 pm

Badger : Can you confirm the "correct" way to get the Lordz map pack working.....I have been using them without problems with ONLY the map pack in data, someone else who has NOT been able to get the game to start with the map pack has posted this today :

i can atleast start the game and the maps shows up in th map list.

I started working when i added LMCmapmod_loc in data


So, should we have BOTH files in data ?. If yes, could you please make that clear in the top post, many thanks.g24
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Fri Jul 03, 2009 4:10 pm

So, should we have BOTH files in data ?.

If we could clear this question up once and for all it may help avoid the "it dont work with the Lordz maps" kind of comments.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Grospaul » Sun Jul 05, 2009 4:40 pm

I have just now re-downloaded the LCMmap and note there are 90KB more than the preceding I had.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Sun Jul 05, 2009 4:48 pm

I'm even more confused than ever now, I downloaded the map pack from the link in the TOP post and this one is a smaller file than the one I already have ?????????????????????.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Badger » Mon Jul 06, 2009 6:23 am

Both files are needed to play the maps.

The older version, which had only one pack file was released before ETW's 1.3 patch & so a few of this patches edits to the loc file weren't included.

We've decided it's definately best to have the loc file seperate from the map pack itself for the following reasons:

- future releases can be seperated from older ones, so one doesn't have to dl all the older maps in 1 file.
- other mod compatibility is easier to achieve, as the loc file for the mod can be amended with the mappack's loc entries. In this case however, the mappacks loc pack needs to be moved out of the data folder, as it might clash with the mod's loc.

So basically, yes both files are needed, and to get it to play with other mods, you need to manually move the mapmod_loc.pack out of the data folder. It can't be done through the mod manager, as the mapmod_loc.pack has to be a movie pack. It caused a ctd on my pc when i make it a mod pack.
Also make sure the mod is map pack compatible, ie the loc lines need to be included in the mods loc file. This of course needs to be verified by the mod creator.

cheers
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Mon Jul 06, 2009 9:29 am

Sorry about this Badger, but your going to get more questions here, so I may as well ask them first.

In this case however, the mappacks loc pack needs to be moved out of the data folder, as it might clash with the mod's loc.

So do you mean BOTH files are needed for "vanilla" but only the map file if you are using a mod ?.

So basically, yes both files are needed, and to get it to play with other mods, you need to manually move the mapmod_loc.pack out of the data folder

Are they both needed or not ?. You say they are both needed, but then you say in the same sentence to take the loc file OUT of data......hell, this is confusing.

What do you need for vanilla ?.....The map file AND the loc file ?
What do you need for mods ?.....The map file ONLY ?.

That will make it clear.
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Badger » Mon Jul 06, 2009 10:12 am

Vanilla: put both files in the data folder

Mod:
Is the mod mappack compatible (ask the modding team whether they included the loc entries)?
---Yes: put only the mapmod.pack in data, move the mapmod_loc.pack out.
---No:
------does the mod make any changes to the loc (again ask the modding team)?
----------Yes: you're screwed
----------No: put both files in data
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Re: NTW3 announced and Map Pack and Tools released for ETW!!!

Postby Lord Gunner24 » Mon Jul 06, 2009 10:23 am

Excellent Badger, thanks for that, it is now clear.

Can we put this info in the TOP post ?.
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