Search found 58 matches

by JC_von_Preussen
Mon Apr 27, 2009 11:47 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.f

Hello. V 1.F is definitely not compatible with the Lordz Map Pack. Therefore, we have decided to make an early release of our next version. This is beta opened. Version is 2.A Download link : http://rs639.rapidshare.com/files/220590422/Grog_mod_2_a_beta_ferm__.rar Changes : - Map Pack compatible - C...
by JC_von_Preussen
Sun Apr 26, 2009 11:54 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.f

Yes indeed, there is a half chance to hot distanc to set. This is the main parameter concerning weapon's accuracy. However, it's kind of a common rules, it only exist for ALL smallarms, AND ALL Guns...

So yes, something could be done this way ;)
by JC_von_Preussen
Sun Apr 26, 2009 11:50 pm
Forum: The Depot: Empire Total War
Topic: Full map descriptions for Lordz produced Empire maps
Replies: 7
Views: 3956

Re: Full map descriptions for Lordz produced Empire maps

I say : Bravo !

Vey good news indeed ! :idea: :idea:

A Major Step Forward !

Keep up the good job ! :arrow:
by JC_von_Preussen
Sat Apr 25, 2009 3:43 pm
Forum: The Depot: Empire Total War
Topic: Little SVK Mod (The very silly mod) *Image heavy*
Replies: 22
Views: 7213

Re: Little SVK Mod (The very silly mod) *Image heavy*

Nice mod lads ;) It's good to see the community working !

About fat ppl : why are they always clan leaders ? :?: :?:
by JC_von_Preussen
Sat Apr 25, 2009 3:40 pm
Forum: The Depot: Empire Total War
Topic: Different Line units?
Replies: 13
Views: 4591

Re: Different Line units?

vanilla austrian line has 150, but very poor accuracy
by JC_von_Preussen
Sat Apr 25, 2009 3:31 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.f

The "no counter battery" fire rule does make for a better game. In Empire miniatures rules (Scott Bowden) counter-battery fire was only allowed when a corps commander or c-i-c was actually attached to the artillery unit. Being attached to a single unit lost the general his powers of influ...
by JC_von_Preussen
Mon Apr 20, 2009 12:03 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.f

The new french units glow in the dark :D The white on their uniforms is almost illuminating. Any way to tone down the birghtness in a future release? Couple observations: Units route faster when attacked from the flank by cavalry. Nice touch. But I did have a situation where an infantry square (a t...
by JC_von_Preussen
Sun Apr 19, 2009 6:57 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Hello gents ! Version 1.f availible ! http://rapidshare.com/files/223313236/GrogmodV1f.rar What's new : - Artillery is now much less fragile when it comes to artillery duels. It can still be destroyed though. - Howitzers are now much more balanced, they only shoot shrapnel, like in old NTW2 ! - Heav...
by JC_von_Preussen
Sun Apr 19, 2009 2:12 am
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Good morning everybody, and let me thank you all for the long and interesting talk. As I had stated earlier, the square removal really was supposition, just in case we'd like to rescale the game in the deep. It's not the case yet, and after the discussion here, I think it might never be the case (at...
by JC_von_Preussen
Sat Apr 18, 2009 12:32 am
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

LoL, it was just a supposition, very funny much ado for nothing :) . It's not deleted yet ! :P
by JC_von_Preussen
Fri Apr 17, 2009 11:58 am
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

I'll be a bit out of the point as always, but as we are metionning the square formation. In teh recent games I have played, we have started to use a rule, which says : you must NOT form square if you're already engaged in melee. I have put a lot a thoughts about this square issue: If it cannot becom...
by JC_von_Preussen
Thu Apr 16, 2009 12:51 am
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

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by JC_von_Preussen
Wed Apr 15, 2009 11:30 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Yes, well, I won't give it squares :) I 'm making tests atm, about changing the way shooting takes place. It's already fine to some players, but to me, it stills deals too little damage at short range. I've spend some hours on this, and this is clearly not easy to find a balanced way ! I don't think...
by JC_von_Preussen
Wed Apr 15, 2009 1:42 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Hey well, very tough issue then... Anyways, it's not really Waterloo we are trying to reenacte ! Here is a bit of a chat about how to change small arms, and in which way this hsould be done, this sunbbject can be intesresting because, surprinsingly, some modders from different mods, have started to ...
by JC_von_Preussen
Wed Apr 15, 2009 12:31 am
Forum: The Napoleonic Library
Topic: Muskets or rifles
Replies: 100
Views: 30038

Re: Muskets or rifles

Let me answer the original question of the topic :

I like neither musket, nor rifle ... but the BAYONET !

"On va leur percer le flanc ..". :P
by JC_von_Preussen
Wed Apr 15, 2009 12:04 am
Forum: The Napoleonic Library
Topic: Photographs of La Grande Armee Veterans
Replies: 12
Views: 10646

Re: Photographs of La Grande Armee Veterans

Very nice ! Thank you BDC ! i'm linking it @ the grogs !
by JC_von_Preussen
Tue Apr 14, 2009 11:57 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

So what I understand is that Artur deployed his rifles in lines, that only could shoot twice slower than the musket troops. Those lines, never really got broken by the french : this would tend to say that the rifle "line" spam is not so unrealistic ... However, I don't think we should add ...
by JC_von_Preussen
Mon Apr 13, 2009 11:16 am
Forum: The Depot: Empire Total War
Topic: About the charge ...
Replies: 1
Views: 2114

About the charge ...

Hey people, After many complaints and PM on different forums, mostly about the Grognard mod, I wanted to make one essential point clear. This is not clear enough to many people, and I 'm a bit shocked some people kept on complaining themselves, while what I am going to tell is obvious. --> Charge im...
by JC_von_Preussen
Mon Apr 13, 2009 1:59 am
Forum: The Tavern
Topic: Happy Easter
Replies: 6
Views: 920

Re: Happy Easter

Joyeuses Pâques !!!
by JC_von_Preussen
Mon Apr 13, 2009 1:58 am
Forum: Napoleon Total War Vanilla
Topic: Attack Columns
Replies: 22
Views: 2573

Re: Attack Columns

Actually, knowing the enemy who was coming at you was indeed a bit of a factor. Huge numbers helped, of course, but when inferior troops saw frenchmen coming their way, French soldiers who had conquered half of Europe, you bet they started to get awful nervous. Seeing Grenadiers coming your way was...
by JC_von_Preussen
Mon Apr 13, 2009 1:53 am
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

It's not really a question to be able to change, but to keep a certain balance while changing things... Cavalry is already winning the upper hand in any 1v1 against infantry (when not in square).. So giving it a bigger advantage could turn the game in full cavalry roster. It was the case in one of t...
by JC_von_Preussen
Sun Apr 12, 2009 7:57 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Yeah, yeah, guess what ? Even Mooncabbage is asking for this speed increase.

I will try to read the speed stats of NTW2, and compare them to the Grog mod, to see what's wrong etc ...

Also, it is possible to increase charging speed and distance ...
by JC_von_Preussen
Sun Apr 12, 2009 3:38 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

I'm going to check cav speeds, good point.
by JC_von_Preussen
Thu Apr 09, 2009 2:50 pm
Forum: The Depot: Empire Total War
Topic: Grognard Mod V 1.f
Replies: 153
Views: 27412

Re: Grognard Mod V 1.e

Hello gents ! I find it funny that the Cav issue is back on the field after all the arguments that took place on the forums. I say : 1) start a custom game 1v1 : line vs any cav --> cav will win 2) play a MP battle : if you send your car 1 by one on the enemy, you'll loose everything. If you send it...
by JC_von_Preussen
Tue Apr 07, 2009 4:09 am
Forum: The Depot: Empire Total War
Topic: Different Line units?
Replies: 13
Views: 4591

Re: Different Line units?

It is possible :wink:

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