Much Appreciated

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Karlsson
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Much Appreciated

Postby Karlsson » Sun Aug 06, 2017 11:43 pm

I have been playing this mod for a few years and even still I am not able to find consistent information on the specifications of the mod. I do know these things for certain:

-Infantry is scaled to 1:6
-Cavalry is also scaled 1:6 (Right?)

In terms of distance and time, I have been told by Retyn and Kevin it is 1:3, but by Cosak it is 1:7. I have read from previous patch notes in past versions, the artillery scale is 1:2. Kester once mentioned to me it is 2 and 2/3 (so a 6 gun battery would equal 8 IRL), and in my first 7.5 beta test game while on Cosak's team, Cosak told me it was 1:15... Yes that's right, One to FIFTEEN.

Other things I believe people would like answers to are "How are the faction points determined?" and "Are the same scales applied to all factions?"
"What are the objectives of the mod?" "How many of the original Lordz are still active?" Etc.

I propose the Lordz create and Outline style post that gives explanations of the Inner workings of the mod, along with the decisions going into making it, AND a Frequently Asked Questions Page (FAQ). Also I think it would be fun to have a rapid fire (moderated) Q&A event on Discord.

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Marshall Davout
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Re: Much Appreciated

Postby Marshall Davout » Mon Aug 07, 2017 12:02 am

Sounds like fun times. I agree it would be good to have a clear indication of the figure and ground scale.

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EmperorGreatUnknown
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Re: Much Appreciated

Postby EmperorGreatUnknown » Mon Aug 07, 2017 5:31 pm

Given that NTW does not represent armies in Corps - Divisions - Brigades - Battalions - Companies, instead in 'unspecified units' it is very hard find a reasonable scaling for men.

First you have to consider what the in game units represent. Napoleon considered Battalions, Squadrons, and Batteries to be the tactical units that moved around on the battlefield. If were assessing army strength you would use these units as a comparison. However their were some battles with hundreds of battalions on each side. So you have to make a compromise for the sake of controlability in game. You have two options you can either remove some battalions or move up to brigades/regiments. However of course you go further away from the tactical level of the day. You also lose flavor between battalion sized units, etc.

As for classic battles they take place in some weird alternate reality of Napoleonic warfare. Basically it represents many battalions under the control of one commander. There is no chain of command to rely orders through, and no officers that form up their companies in line or column units just do these things as they are ordered to. All of this would in reality take time. Which is difficult to scale for in this game. A battle could last 12 hrs historically, but any given unit would only be engaged for an hour or so. (Or more if things were rough) In game you line up your units and engage with them simultaneously for the most firepower/shock. So the relying of orders, forming up of units, preparing a battle plan etc is not represented. It is as if the Napoleonic Wars with radio, obviously a very different set of circumstances. This is also in part why some historical Napoleonic tactics do not work in game.

So to sum it up I think people shouldn't worry too much about the scaling given the constraints that are imposed by the game engine.

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Lord Liberalis
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Re: Much Appreciated

Postby Lord Liberalis » Wed Aug 09, 2017 11:05 am

II- Gameplay Mechanics:

1/Unit Sizes

Infantry units represent battalions or regiments. Because of the ‘slot limit’ in game some compromises were needed. The larger units are either strong battalions, (British Foot Guard, Hungarian Line) or 2-3 small battalions (most Russian, and some militia units). Historically unit strength was variable so the sizes are one interpretation only (based on the 1808-1815 period).

The small skirmisher units represent 1-3 companies of ‘specialist troops’ (most armies used their skirmishers this way). A scale of 1 in-game figure to 6 actual soldiers was adopted.

The cavalry is not as easy to define. Cavalry regiments often operated in squadrons, or groups of squadrons, like the battalions of an infantry regiment, the cavalry units in game represent these groups. The 1:6 unit scale was also used.

The cannon units are batteries of ‘average’ size for the armies. 1 in-game gun represents 2 actual cannons. The crew per gun, as well as number of guns per battery varies by nation.

Within the constraints of the 20 unit slots we tried to allow players to create scale armies of 15 – 30 battalions with artillery and specialist support. There is room also for a brigade of cavalry, more if you make sacrifices elsewhere. At the scale of real Napoleonic battles this would represent a small Corps of maybe 2 infantry Divisions and cavalry support.
To save Russia, we have to burn Moscow.

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Lord Liberalis
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Re: Much Appreciated

Postby Lord Liberalis » Wed Aug 09, 2017 11:08 am

To sum up, each player with a gull roster lf 20 to 27 units is playing a division.

4vs4 are generally speaking, corps (or "armies") vs corps batlles.

If that can help. :)

You can check out the NTW3 Archives:

viewforum.php?f=164
To save Russia, we have to burn Moscow.

http://www.Grognards.org
http://www.Napoleon-Souvenirs.com

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Karlsson
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Re: Much Appreciated

Postby Karlsson » Thu Aug 10, 2017 6:29 pm

Thanks Liberalis. I was able to infer that each player brings roughly a division's worth after I was exploring how the Army structure worked in the Hundred Days / Regimental Scale Sub-mod, and after reading "Orders of Battle" from multiple Napoleonic battles. I just wasn't sure if this was your objective or not.


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